Tuesday, December 25, 2012

A friend of mine was murdered this year.

I was writing a post about my Christmas video game memories and it made me think about something that happened this year. Not to me, but to a friend of mine from college. It seemed to be a strange coincidence, but I had planned to reach out to him since I hadn't heard from him in a long while. That's when I heard the terrible news.

My friendship with Mitt stretched back to second grade. I went to JW Arnold Elementary school in Jonesboro, GA. The best way to describe him in second grade was Data from the Goonies. Mitt was a cool kid, pretty much like me and we got along fairly well. After second grade, I moved to a different school district and changed schools and never saw him again. Well, until a few years later.

Mitt went to the same martial arts school as my friend Matt. I ran into Mitt once again at Matt's birthday party in middle school. It was a weird coincidence, but it got weirder from there. We finally reignited our friendship in college, all while playing Pump It Up (which is a DDR clone, which I felt was superior in every way).

I played Pump It Up quite religiously, and if you've ever seen me play, I'm pretty damn good (well was, I'm sure playing it now would physically kill me). I started playing in high school and was overjoyed to see the rec center at GSU had one. Needless to say, I went there all the time and fed that machine my quarters (it was priced at $.50, which was a steal).

One day while playing, I saw a kid who looked familiar. After I had played he asked me if I went to JW Arnold and I was like "haha so it is you!" We had an immediate friendship, and a common interest with the dancing game. We met up at the rec center almost daily for my entire freshman year at GSU and played Pump It Up all the freakin' time.

We hung out quite a bit, I even took him our on our Sea Doo's when his family came up to camp out at Lake Lanier. He was a total noob at driving PWC's and flipped off the front while he tried to tow the tube. We had a good laugh after we had determined that he hadn't broken his neck.

After I switched schools, we got busy and didn't get to hang out as much. Every once in a while when I was down on the southside, we would get together at Southlake Mall and play Pump It Up. It sound so dorky, but we both loved playing that stupid game and we found every excuse to play. One time when we were at Tilt playing Pump, some dude tried to sell us LSD. That shit was weird.

After a year or two, we both got busy and sort of lost touch, although I seemed to run into him at total random. The last time I saw him was a few years ago before a friends wedding. It was good to see him, and I now regret not making time to see an old friend. I regret it becasue I can't do it anymore, because he's now dead.

Earlier this year, Mitt was driving near the Starlite Drive-In off of Moreland in Atlanta. His car broke down, so he went to ask for help nearby. Instead of being greeted with a friendly hand, he was greeted with a bullet to his chest. A bullet that would prove fatal. He was shot, and left to die.

Mitt was a pretty extraordinary guy, probably the absolute nicest person I've ever met. I don't know why these sort of things happen, and why they happen to good people. It was the worst case of wrong place at the wrong time, and now my friend is gone forever. I wish now that I had gotten to share a laugh with him just one more time. I really wish that this had never happened to him at all. Rest in peace, friend.

Thursday, December 20, 2012

The world ends tomorrow, so let me tell you my choice for 2012 Game of the Year 2k12

Spoiler alert; it's Chrono Trigger.

Frog is a fuckin' badass, btw.
The year is winding down and everyone on Earth is trying to sift through the rubble of the looming apocolypse to find the one thing that will bring their mind peace...what some bloke on the internet thinks is the pinnacle of gaming for the past 365 days. And folks, I'm here to tell you that I am some bloke and I am on the internet. So without further adieu, here is my top game of the year.

I have to be honest with you, I haven't touched this game this year at all. I actually haven't touched it in almost two years. Actually, this game came out almost 20 years ago. But you know what? I don't give two fucks about you, or your opinions. If you want to write a blog about games and name Call of Battle 3: Premium Ops DLC Edition game of the year, then sign up for a blogger account and write that shit down! I'm sure we'd all love to hear about how fuckin' sweet zombies mode is, you asshole.

Anyway, now that the hostility is channeled into a ineffective manner, let's continue with my praise for this not-lost and quite remembered game! Chrono Trigger, as many of you know, is fucking great. I didn't know to what extent this game ruled until I played through the damn thing. It's so good, I'm considering another go through the story with my overpowered gear! I think I may do that soon!

Chrono Trigger was originally released on the Super Bacon Dispenser System (SBDS for short), which would have been awesome if it were true. The only thing to make Chrono Trigger any better is to consume bacon while playing it. In reality, it was launched on the Super NES in the mid-90's to much deserved acclaim. Since that day, it has been one of (if not the most) sought after SNES game in the library. You'd be lucky to snag a complete copy for under a buck-twenty in US doll hairs.

To break it down to the brass tacks here, Chrono Trigger is a traditional console RPG. I'm sure if you have any sort of history in games, you would pick up what CT is throwin' down. It's so incredibly well made, it holds up incredibly well to this day. Even with the resurgence of retro gaming these days, people who aren't necessarily into retro games will more than likely get into it and have a blast playing it. The story is pretty straightforward, but the character development and execution is brilliant throughout. It definitely is the benchmark on which all other RPGs are measured.

I waited a very long time to finally play through Chrono Trigger, and I really wish I hadn't done that. I wanted to play it on it's original format on the SNES, but that is much too costly. I eventually picked it up for the DS and played through that. I don't think it detracted from the experience in the least, that is to say the port is very good. If you haven't played through this wonderful game, I suggest you do. All kidding aside, it is truly one of the greatest games I've ever played in my entire life and I whole-heartedly believe you will enjoy it if you already haven't.

HONORABLE MENTIONS:

These are games you should play that actually came out this year:


Welp, you're dead.

Legend of Grimrock - This game is old school to the bones. It's a re-vamp of classic dungeon crawling games of yore. It's fucking incredibly hard, and completely scares the shit out of me. It's also super hard to put down, so give it a go. It's also like $15 which makes it the bargain of the century. There is a Steam sale going on as I write this and you may be able to get a little bit more off the top of that!


The art direction of this series is amazing.

Torchlight II - I guess this is the year of the PC for me, because I straight up bought a shit load of them. Torchlight II was intended to be the Diablo 3 killer, and in my opinion it raped Diablo 3's bloody corpse with an iron tank dick. That is so gross. In reality, this game probably sold nowhere near the units of Diablo 3 with it's hype bullet train but that is A-OK. Torchlight II is such a great game, I can't even formulate words. It's incredibly easy to pick up and endlessly fun to play. You go in and out of like 5000000 dungeons clicking on fucking raccoons and shit, but it's fun 100% of the time. I suggest you make an Engineer and just uses cannons. Yes, CANNONS. Shit is amazing.


Luke can talk to animals. I shit you not.

Professor Layton and the Miracle Mask - All kidding aside from everything here, this is actually probably my favorite game of the year but I haven't beaten it yet. I've played every single Prof. Layton game to date, and so far this is the best technologically. I still haven't hit the zinger in the story, so I don't really have any comments on that. The way the game plays is an improvement over the previous, adding a little bit more depth to clicking on everything to find hint coins. I do believe most of the puzzles are too easy, either that or I am a genius (and I do not think this). If you have never played a Professor Layton game, you owe it to yourself to get a DS and fucking play one. I suggest the Diabolic Box or Unwound Future, both of which are stellar. I will not lie, Unwound Future made me straight up cry.

Thursday, December 13, 2012

My love affair with World of Warcraft

Let's rewind time, shall we? Back in the 90's my brother, sister and I played this game called Warcraft and it's much superior younger brother, Warcraft II. After my interest in the 'get my ass kicked all the time by my siblings' genre waned, my brother kept the Blizzard flame burning strong through the years. He played the fucking bejesus out of Starcraft and Diablos, and was a Blizzard fan boy in general. He was the one who got me into WoW initially.

When WoW was unleashed unto the world, my brother was still carrying the Blizzard banner high and proud. I was aware of WoW, but was hesitant to enlist because of my previous attempts at MMO'ing. I had played Galaxies quite a bit, and enjoyed it. I did play Everquest for about a month before I got into Galaxies, but it was nothing to write home about. I never got into the meat of the game. Final Fantasy XI was also on the hit list of games I've played and didn't get into. I figured WoW would be one of those games and I didn't care to waste the time.

Oh how fucking wrong I was.

I created a character on my brother's account just to see how the game was. It looked neat to me, as Final Fantasy XI did before it (I still think XI looks great, it's just BORING AS HELL) and I was interested in checking it out on my brother's $15 a month. Unfortunately I was instantaneously hooked. The very next day I went to Wal Mart and bought the game. That was December 5th, 2005.

I started my warrior on that fateful day, I named him Xalthos. He would be the only character I would play for a few years. I spent a great deal of time being a complete noob, running around and killing stuff. The first few months, I had absolutely no fucking idea what I was doing and it was great. I would just run around and do quests. As a matter of fact, I never did a dungeon until I was like level 55 and even then it was in BC with two 70's ushering us through.

I took a break at the end of 2006 because I wasn't as interested in the game, and I had a lot of school work to do. While I wasn't playing, Burning Crusade launched and I couldn't really be bothered. I wasn't level 60 yet and leveling back in those days was a huge bitch, so I was just like "fuck it." I eventually caved and bought the game, because it was like 50% off when CompUSA was closing down. A short time later, I resubscribed but never installed the X-pac until I hit 60.

I didn't hit 70 until March of 2008, which was the final year of Burning Crusade. I was about to graduate college, and I didn't really play the game all that much. I had gotten my friend Zach and Mike into playing and Zach had taken it to a new level. He surpassed me in level and hit 70 well before I did and started raiding with some people. After I hit 70 I joined the guild he was in, which is the guild I am still in today, Wrath of Nekromancy.

It wasn't until I had graduated and gotten a job that my addiction to the game hit full intensity. I found myself with a great deal of time after work and not a lot to do, so I just played more WoW. As the new expansion pack loomed, I found myself learning more and more about the game, and just getting better and better at it. As ridiculous as that sounds, there is sort of a learning curve to the game. Once you figure out how a lot of the stuff works, the game is a lot easier to comprehend and excel at.

I was in full WoW mode when Wrath of the Lich King dropped. I took time off work and got the game at midnight to play for the next day straight. Now you might be thinking "that sounds like something only a loser would do!" Well, I took a paid day off of work and spent it doing something I enjoyed with my friends. If you took a day off work to watch a football game, it's pretty much the same exact thing. It's the same exact thing as taking a sick day from school and playing Final Fantasy VII all day, because I know you've all fucking done that. I know I have.

Wrath of the Lich King, contrary to popular belief among the players, was a pretty solid expansion. Granted there was a fucking nerf roller coaster for the entire duration of the expansion, the x-pac on a whole was really fun. I had tried my hand at raiding in BC, so I wanted to do more. Luckily for me Wrath was the x-pac that aimed to bring raiding to everyone.

Now to the uninitiated, raiding sounds like we're going to run into a girls dormitory and steal their undies. The concept here is the same, except replace dorm with dungeon and panties with swords and shields. You can loot pants, so I guess that's fairly close. Raiding in terms of MMO's is a large group of people tackling a dungeon together with the ultimate goal of crying over loot and complaining about someone else being terrible. While this doesn't sound very appealing, it's pretty fun. Although people bitching isn't fun, and you just kind of have to look past that part these days.

I enjoyed raiding quite a bit, so I tried to do as much as I could. It was really enjoyable to get together with 24 other people and tackle difficult raid bosses. Some would argue that Wrath on a whole was a cakewalk, and I will partially agree. The game, as a whole, is pretty simple. Early bosses had weird mechanics, but if you just paid attention and weren't a moron the game is not hard at all. Even still, there were a few challenges in Wrath to be had, and it was enjoyable to see them through.

One of my greatest accomplishments in WoW would probably be Charlie and I putting a random PUG together to get Ulduar drakes and actually doing it. Granted we were mostly in ToC gear, but even then it wasn't as easy as it sounds. It took us two nights, because by the time we got to Yogg it was like 3 in the fucking morning and I was falling asleep at the keys. But the second night we came in there, one-shot it and then went to Algalon and managed to kill him before he disappeared. I was very pleased that we had assembled a group of random people and got some sweet ass drakes. I was so pumped.

It's moments like that which keep me coming back to WoW. There are so many moments and stories that remind me of my love for the game. For instance, one time I joined a random group of people from Phenomenon (the top guild on the server) who were going to clear Sunwell for shit n' giggles. We were all level 80, so Sunwell was pretty easy for the most part although it was the most difficult raid at level 70. We clear all the way to the last boss and by that time I have to take a major, major deuce. It looks like we have a lot more trash to clear before Kil'Jaeden so I get up to use the bathroom and by the time I get back they had already beaten him AND THE LEGENDARY BOW HAD DROPPED. Not only did I miss the RP event at the end, I missed seeing a legendary drop. Boo hoo.

These days WoW isn't the same as it used to be, but I still sort of enjoy it. For me, it was all about playing with my friends and now most of them don't play anymore. I had a pretty solid group of people I raided with on my rogue, but they all changed servers or quit. Playing by yourself is just not as fun as playing with others. I wish I could raid like the old days, but the new raids just look kinda boring by comparison.

WoW has this unending appeal to me, and I really can't nail it down. I really enjoy the world in World of Warcraft, it's enjoyable just to fly around and explore stuff. It's such a colorful and elaborate world, filled with a bunch of random shit. There is always something better than what you have, and you just have to go out and get it. I feel like there is constant progression in the game, and it gives you a sense of accomplishment for doing trivial things, which sort of makes you feel good. I enjoy that.

This is going to sound ridiculous coming from me, if you know me. Over the past few years I've been in a lul of sorts. I lost my job I got right out of school after working there for about a year and a half. At first I wasn't all that bothered, but after I couldn't find another job for a few months, I got worried. I managed to get a job working at an online sex toy shop, only because I needed a job. So I had a job I hated and I moved back in with my mom to save money, and I felt pretty terrible about it. I never felt much like doing anything, and the lack of interest in hiring me to do something I enjoyed and excelled at was bringing me down further.

Over this time I played WoW a whole lot, because it made me forget about all the bummer shit that was going on. At times I felt like maybe I was spending too much time playing WoW, and at times it felt like that's all I wanted to do. Looking back, it really helped me not plunge completely into the bummer oblivion I was approaching. WoW and it's constant make-you-feel-good gameplay style made me feel good about myself in terms of the game. I was pretty good at it, and it kept me going.

I joined a progression raiding guild and they liked me, and accepted me. It felt good to be accepted when all I felt was rejection. I'm sure if I joined a club or did some other social interactions I might have found the same acceptance, but I'm pretty weird around people I don't know and the internet sort of breaks down those barriers for you. Plus you're all into WoW, so you can just talk about that anyway.

Luckily for me I have amazing people in my life who have supported me all the way through my shit-storm of a life for the past few years and I've come to a much better place. I still have a desire to play WoW, but in a different capacity. I no longer feel like I have to play the game to feel accomplished, I feel that in other areas of things I do. Now I can just play WoW to play WoW and kill some wolves and complain about loot.

I don't really want to end this post with a cliched story about how WoW changed my life, so I'll end it with another WoW related story. For the first tier of Cataclysm, I raided with a small group of guys from my raiding guild on my rogue. We were probably like server 3rd or 4th in terms of progression, but we just wanted to kill da bosses. We were on the last boss of the normal modes, before we were going to do heroics, which was Nefarion. We had cleared Cho'Gall, and Al'Akir so Nefarion was on our shit list.

We worked on the fight for a few nights, rarely ever making it past the lava phase. We put in several good attempts which got us to the third phase, which was the tank n' spank phase. We wiped a lot because our off-tank was a clueless stoner Paladin who was carried by class at that point (Paladins is WoW on easy mode if you are interested in playing the game), and couldn't kite adds to save his life.

On the attempt we finally killed him, everything was running smooth until Phase 3. We had him down to execute range and that's when shit hit the fan. We managed to keep the adds at bay the entire time, just to have the off-tank die. We throw out a battle res, only to have the tank die again a few seconds later. The whole time we are CC'ing the shit out of some adds trying to lighten the load on the main tank, but it doesn't work. He goes down.

We're at about 10% at this point, the furthest we've ever gone. We'd just popped Bloodlust to get in the extra damage on the phase, so we were working with a little bit of extra damage on our side. With both tanks down, I noticed that I was sitting really high on threat so I get the hunter to Misdirect the boss to me and I pop Evasion (increases my dodge by like 90% or something). For the last remaining 10% on the boss, I Evasion tank Nefarion like a boss while he gets nuked to death. When he finally died, I was down to like 1000 health and there were only like 4 people left up in the raid. The sloppiest kill we ever did and quite possibly the most exciting.

Monday, December 10, 2012

So Doom is my favorite game of all time.


This guy is fucked.
So if you were not aware, today marks the 19th anniversary of the release of the greatest computer game ever created; Doom. It was on this day in 1993 that id Software unleashed Doom upon the world, and nothing was ever quite the same.

Many credit Doom as being the very first first-person shooter ever created, which is just straight up incorrect. A lot of people credit Wolfenstein 3-d for being the first, but I would argue it goes back much further than that. In my opinion, Battlezone was the first 1st-person shooter ever created. I could be wrong, but I feel like that is correct.

As I said in the title of this post, Doom is my favorite game of all time. I can't even count the hours I've spent over the past 19 years playing this game. I've beaten it so many times I've lost count (I have beaten Doom II twice, I know this because that last level is a HUGE BITCH). I will also tell you that I have never, ever beaten the fourth episode of Ultimate Doom, because I could never figure out one of the levels. Every once in a while I bust it out to try to beat it, and it's just too ridiculous.

How'd you like to read patch notes for a PC
game these days and all the new version said was
"New shotgun and some more levels" and THAT WAS IT?
It's be fucking amazing.
I have an equal affection for Doom and it's AMAZING sequel, Doom II. Doom II is exactly what a sequel should be; 32 new levels and a double barreled shotgun. That is really all you need, and you've got a fucking guaranteed hit. I definitely feel Doom and Doom II are about dead even for the top spot on my list of my favorite games, but today is the first game's birthday and I'll talk about that one.

I came across the very first Doom game like most people did at the time, through shareware. It came out a year or so before I began venturing onto the young World Wide Web, so I had to get the game in a physical form. I had played Wolfenstein, and the magazines were touting this as a Wolf3d killer, so I was in from the get-go (much like Resident Evil, which I will discuss - most likely at length - at another time).

HAHAHAHA, FUCK THIS GUY.
If you didn't grow up playing computer games, you are probably unfamiliar with the term 'shareware.'  Unlike today's market where you get to beta test a game to demo it, shareware was released in tandem (or sometimes prior) to the release of the registered version of the game. Shareware is basically a huge chunk of the game which is freely distributed to get people interested in the game. In the case of Doom, it was the first entire episode (of 3), which was 9 levels.

I got my full version of the game from my dad's friend. He brought the disks home to me one day after work and I about lost my god damn mind. I ran upstairs, installed the game and jumped straight into Inferno. Holy fuck balls was it horrifying to a 10 year old, but it was so fucking sweet. It was so incredibly hard, and I was so incredibly young and retarded that I had to cheat to beat the game. It wasn't until a few years later that I manned up and beat the game without cheats. Luckily for me you can just unload the BFG on the Spider Mastermind and he dies....spoiler alert.

The game has so many great things going on, it's hard to really single out every one. I believe the game still looks incredible, even to this day. It was so well put together, that it hasn't lost it's bite. I still prefer playing Doom on an old CRT monitor to get the feel of shooting demons in 1993, which is a great feeling. Also, mouse controls are for pussies, you play this game like a man; with the fucking ARROW KEYS.

D-D-D-D-D-D-D-D-DO YA HAVE IT?
GUTS!
I developed an interest in game design by messing around with the modding tools available for Doom and Doom II. I didn't really get too heavy into level design until Duke Nukem 3d, but I definitely built my fair share of crappy little Doom levels. The thing I loved the most was redesigning the sprites in the game, which I did all the time. I used a program that would extract all the sprite files and open them in Paint, where I would add more gore or design new items. It was a great deal of fun, and lead me to become more interested in the behind the scenes world in game industry.

Doom has always had this appeal for me, one that has never faded and will probably never fade away for me. Every time I play it, it's like I'm picking it up for the first time. In my opinion, the game has never aged and continues to look great still to this day. It was designed so well, the whole thing sticks and still makes me feel like a 10 year old when I play it.





Tuesday, December 4, 2012

Nostalgia Time! Mortal Kombat II strategy guide!


The very first time I saw Mortal Kombat II, I lost my mind. In fact, the first time I saw Mortal Kombat, I lost my mind. As a kid, seeing something like this live in front of your very eyes for the first time in the early 90's is mind-shattering. To the eyes of a kid who has grown up on Mario Bros. and Metroid, Mortal Kombat is the most incredible thing I had ever seen.

I remember the first time I saw MK2 very well. I walked into an arcade in Warner Robbins to check it out while my mom shopped in the mall. The first thing I see is Rayden on the side of the machine, shooting lightning into the sky. I said "UHHHHHHHHHHH WHAT?" as I had no idea Mortal Kombat 2 was even a thing since I hadn't started reading video game magazines. I watched in awe as some dude shredded Jax with Baraka and 6,000 gallons of blood fell out.

Needless to say, I had to have Mortal Kombat II when it was to be inevitably released on the home consoles. I had tried to get my parents to get me the first game on the SNES, but they refused. Somehow they flipped their lids and allowed me to own MK2 on the Super NES. Not only did they let me have it, they actually BOUGHT IT FOR ME. Thanks, mom and dad!

I've read this thing probably 100 times.
I actually don't remember how I got this strategy guide, I just know that I've had it forever. I vaguely remember getting it at a bookstore when I was a kid, but I really don't recall. What I do recall is reading this fucking thing cover to cover about 400 times. It was in my bookbag at all times when I was a kid, until it was succeeded by the Mortal Kombat 3 strategy guide (which I have around here somewhere).

This book is pretty radical. It's got bios, move lists, MK history, sweet ass art and temporary tattoos. If you manage to find a copy in less worn out shape, you'll find it to be a pretty nice book. The copy I have has been through it's paces, so it's worn all to hell. Like I said previously, it was in my backpack for recreational reading when I was like 12.

Speaking of art, this book is loaded with Mortal Kombat 2 art from John Tobias. I loved the art for these games so much, that this became my style guide for drawing when I was a kid. I used to trace all of the fighters in the book, so I could teach myself how to draw like John Tobias. One time I took a picture of Sub-Zero from this book, photocopied it to a transparency at my dad's work, and then put it on a projector to blow it up real big on a whiteboard. Then I proceeded to draw a giant Sub-Zero on a whiteboard at my dad's work. It was fucking radical.

This book represents the glory days of Mortal Kombat for me. MK makes up a huge chunk of my childhood, and it wasn't just playing the game. I was into the lore, the characters, the art and everything. I remember seeing the trailer for the movie for the first time before Street Fighter: The Movie and it blew my mind. I went to the arcades whenever possible to play the games. I rented the home video. I wanted to go to the Live Tour. I read the fucking Mortal Kombat novel (I read it again more recently and it is fucking AWFUL, although nostalgic).

The only other franchise to capture my imagination as Mortal Kombat did was Resident Evil, but my memories and collection of Resident Evil will have to wait (as it's incredibly extensive, and the amount of things I have is ridiculous). Since those days, Mortal Kombat hasn't really been the same. In my eyes, the only worthwhile release since Ultimate 3 has been the most recent game simply titled 'Mortal Kombat' (although Shaolin Monks was really fun).

I think the glory days of Mortal Kombat is long-gone, but I still remember the times I had with the old games. Everytime I see this book, I think back to when I was a kid and all the fun times I had. If you haven't played the old games, you should really give them a shot. They are pretty much all great, and heaps of fun for everyone.


Sunday, December 2, 2012

Collection Spotlight: Big Boss PSP

I want to start showing off a few bits of my collection that are actually unique. Like most collections of games, a good majority of it is stuff a lot of other people already own and is pretty common place. But like a lot of collector's, I have my gems. Now these items may not be worth thousands of dollars or super duper rare items, but they are neat or obscure. This one falls into the neat category.

This is the sweet carrying case, it says
Metal Gear Solid: Peace Walker
This is my Big Boss PSP which came out about two years ago or so. I actually had no idea this thing was in the pipeline until it was released, but I was drawn to it immediately. I've been a big fan of the Metal Gear franchise since Metal Gear Solid, which is the fourth game in the series and some people would have you think it was the third. We'll talk about that at another time.

So since Metal Gear Solid, I've been a pretty big fan of the series. I would say my favorite is Snake Eater, although I've only played through it once it's still my favorite. The first Solid game is a classic, and I think I've beaten it several times both on the PSX and the Gamecube. Anyway, this is about the PSP and not the series.

The only camera I have is a cell phone camera and the lighting is terrible, so all my photos are shit.
The Big Boss PSP was released to coincide with the release of Peace Walker, which was an official canon release in the Metal Gear Solid series. The PSP had previous Metal Gear games with Portable Ops and Ac!d, which weren't canonical games, but I could be mistaken on that part. The storylines of that game are so convoluted, it doesn't even really matter.

I was going to go into my opinion of the PSP history and how it sorta tanked, but I'll just keep this post to my story of how I came across this beast. I first saw it in a Gamestop in Southlake Mall when I was out buying games with Derek and Khanh. It was tucked into the glass case next to the counter, sitting unassumingly at the bottom of the case. The following conversation happened between me and a lady who worked at Gamestop (which is another reason I loathe Gamestop, and urge anyone to cease purchasing games there):

Me: How much is this Big Boss PSP in the case here?

Lady: Did you pre-order one?

Me: No.

Lady: Well that one is already spoken for, they were pre-order only and we don't have anymore. You should have pre-ordered one!

Fuck you, Gamestop.
Ask Derek and Khanh, this is pretty much verbatim how it went down. Not only did she NOT ANSWER MY FUCKING QUESTION (it was $200 btw, I found this out later) she then chastised me for not pre-ordering something I didn't know existed until that point. I can see saying "They are $200, but unfortunately we only have 1 left and it is reserved." Instead she acts like I was a moron for not pre-ordering it. Fuck you, lady at Gamestop, fuck you.

So, at this point I was both pissed off and bummed. I went home to soak in my tears that this limited edition console was out of my grasp and I would have to pay hundreds for it years down the road just to have one. I admitted defeat, and cursed Gamestop and their cocky-ass employees.

As luck would have it, the lady at Gamestop was dead fucking wrong. So wrong in fact, that I almost drove down to her store to rub it in her face that I had actually bought one not even a week later. How did I manage this monumental task, you ask? A friend helped me.

I don't have an old version to compare to, but this one
is a bit more compact.
The following week at work I sitting in my little office farting around on the computer when Khanh pops in the room and says "Davey, those Big Boss PSPs are on Barnes and Noble's website." I immediately opened a browser, found the PSP on there and bought it without hesitating. A few short days later, it was sitting on my doorstep when I got home from work. A funny thing about it's delivery was that it was almost about to pour rain down the day the PSP was delivered, so the PSP was going to be sitting on the stoop of my house (which was uncovered). I raced the storm home to get the PSP a minute or two before the bottom fell out.

The PSP itself is a limited color variant of the revised PSP. The new model PSP was a slimmer version that boasted a better screen and more compact form. I personally like the bulkier PSP because it was easier to hold for me, but this one is a pretty nice console overall. The screen looks absolute great, and as far as I can tell functions just as well as the old one. This new version of the PSP features a revised disc tray on the back, which is less prone to shoot discs out and is a lot simpler than the old one.

The Big Boss PSP pack also came with the Peace Walker game (a game I admittedly haven't played more than an hour...sorry) and a slick little carrying case. The box set featured most of the stuff you'd get with a normal PSP, so I got a charger and all that. The box is also pretty neat, so it sits on top of my shelf on display.

A nice addition to my collection, I would say.
 I think this little thing is pretty cool, and one of the key items of my collection. It's not the only limited edition console I have, either.This is definitely something I'm going to hang on to for a while. You don't come across these everyday and it holds a special place in my collection. Finding things like this and getting my hands on it are what keep me interested in collecting.

Tuesday, November 27, 2012

How I feel about Halo.

SHOOT THE BIG BLURRY SHINY GUY WHO IS GREEN OR PURPLE.
Over the past decade I have had a rocky relationship with the Halo franchise. There were times where I loathed it, vowing to never touch it's wretched discs again. Other times I actually bought the fucking thing. Nowadays I'm a fan. Let's rewind time to see where the fuck I went insane.

Halo was released in 2001 or 2002, one of those years. I'm too lazy to confirm facts with Wikipedia, so I'll just let you know that I bought it and an X-Box in 2002 after I graduated high school. At that time I kinda hated the X-Box, because it was new and I thought it was stupid. Everything on the console looked big and dumb, even the controller was fucking enormous. Those were the days of console domination from eastern developers, most US made games were simply shit (except PC games).

Halo was a mediocre game, but it was an exceptional console shooter. I had seen the promise land of multiplayer shooters, I had played CounterStrike and Day of Defeat. Shit, I had played the Quakes, been obsessed with Doom and it's badass little brother Doom 2. Halo was a space man doing a disco dance in comparison to these games, but it hit at the right place at the right time.

Halo wouldn't be this sweet for like 8 more years.
In my opinion, the X-Box and PS2 generation blew video games into the megasphere. There had been huge consoles prior, but it had always been considered a kid's hobby. The newer games looked more and more realistic, and the games became edgier and edgier. Halo dropped right in the middle of this shitstorm, and everybody went fucking bonkers. Since it was a decent multiplayer shooter, and on the hottest consumer item of the year, it sold like hot cakes covered in Monster Energy Drink.

I don't even know what the fuck this is, I found it on Google.
Maybe the bullet holes are to keep that fucker cold.
I played through most of the game, and played the multiplayer quite a bit. After a while, I found the game quite boring and put it down since I was playing other, more interesting online games at the time. I didn't really think much of the game beyond it being OK, but the hype wasn't dying down over the thing. People everywhere loved it and they do what people do best, annoy the shit out of me.

I worked at a Gamestop for a few years after I started college. Every fucking day I would have to listen to some kid tell me how Halo was the best looking, best playing, best smelling, and best tasting game ever made to date. EVERY. DAY. Resident Evil on the Gamecube was out at this time, so I would usually point to it and say "that game right there looks way better, and it is a fact." At this point they would point out to me that the Gamecube was a Nintendo, and Nintendo's were for babies. You can see where I had a hard time working at Gamestop.

The fanfare never fucking stopped and Halo 2 was on the horizon. This time everything was twice as fucktastic, so I had to get ready for this one. I still worked at Gamestop when Halo 2 came out, and you'd think God himself showed up on Earth and gave everybody a Ferrari. People were so worried about pre-ordering the game, they would frantically rush into the store asking about pre-orders. I told them there would definitely be plenty, because why wouldn't there be? I was right, because I'm pretty sure you could buy them in gas stations.

Halo 2 was more of the same, blah, blah, blah. You already know, you've played it. I have, too. At this point I was still not a fan. The multiplayer was only fun because you can play with friends and that aspect is cool. The game still felt clunky and everything still looked shiny and gross. The games just didn't look that great, and they were just OK. Halo and Halo 2 were just OK, nothing more, nothing less. I am going on record with that one.

After the X-Box 360 came out, it was just a matter of time before a new Halo was going to be released. I was as jaded as anyone could possibly ever get, so I was preparing for a shitstorm. I suppose I grew up, or grew out of whatever funk I was in, because I ACTUALLY BOUGHT THE GAME. That's right. I went to a store and bought the game for 60 doll hairs. Brand new. Mostly it was because I played with my friends on the XBL a lot, and I succumb to peer pressure easily.

After playing through the campaign with my friends, I was more interested in the series. The story, as far as I can tell, is that little gremlins hang out with big grunty guys and they throw purple balls. This all takes place on a donut in space. That's Halo's story in a nutshell. There is also a sexy computer program chick who tells you what to do. So, the story wasn't why I was interested in the game. It was more about the experience, not really the game itself. Although, I will say Halo 3 was a step in the right direction. The world looked like a place that actually exists, it wasn't shiny and the gameplay was a lot tighter. Master Chief also didn't feel like he was floating on air anymore.

You forgot he was in this game.
The next game in the series was ODST, which was an enjoyable experience. It had the same multiplayer as 3, so I didn't really dive too deep into it. The campaign was fun, but I really don't remember much beyond Nathan Fillion and that chick's chin. Overall I rate that game a "I don't really think it was bad, but it's wasn't amazing."
This image was more than enough to make me excited to play.
Halo Reach, however, was quite good. The campaign was great, it had a lot of great action and the experience was pretty intense. The multiplayer modes were fun, and I actually enjoyed playing it. The game took a huge leap in visuals, and the worlds were looking more and more real and less like giant blurry, shiny purple things. I don't really have a lot to say about it other than it was a great game, and the ending was crazy intense. I like my games to have crazy intense endings like that.

And you thought he was stuck in a ship floating in space. Oh wait.
After Reach, the reigns of the franchise was tossed over to 343 Industries and the only thing I have to say about that is: hallelujah. Halo 4 is good, at least from what I've played of it. The first thing I noticed in the game is how great everything looks. There is detail now, stuff looks like an actual place. Granted the previous three games in the franchise were getting there, but this one pulled it over the line. Looking around on the Forerunner planet at the stuff is actually entertaining. It's sort of like when you see a reaper in Mass Effect, you can't help but look at it and stare in awe at how fucking huge it is. This is sorta like that.

Halo 4 also has a pretty solid multiplayer portion. Granted I've only put a few hours into it, I've enjoy every minute of it. I used to get pretty pissed off when I died in Halo due to cheap shit, but now I mostly just sit in awe of some crazy shit some dude just pulled off to kill me. The gameplay is reminiscent of the older games, but with a new level of polish. I feel like the controls are a little bit tighter and everything just flows a lot better. Everything is nice and smooth, while still maintaining the great visuals.I never thought I'd say a Halo game look good, but this one does. Good work, 343.

I am currently playing through the single player campaign on Legendary, and it is the biggest pain in the ass ever. Legendary on co-op is sort of a gimme, since there are 4 people to lay waste to everything and you really have to play on Legendary to get the full experience. I feel the same way about single player, Legendary is the only way to go...but damn is it annoyingly hard. At times I feel like there is no strategy to this mode, just shoot stuff, find bullets and hide behind cover until your shields heal. When I feel that way, I usually find myself ducking behind boxes, popping up to take potshots at stuff, dipping back behind walls to flank enemies and find weapons. So I guess there is strategy, I just like to complain.

I guess Halo 3 is what started steering me towards the light, although I will never admit this to be my favorite shooter franchise (Doom will hold that title until the day the world gets blown up while Rose and the Doctor look on). 3, ODST, Reach and now 4 have shown a tremendous leap from the Halo of yore to the Halo of today. So if you ever hear me talking about playing Halo and enjoying it, now you have some idea of what has transpired since the days of me totally hating and bashing this game into the ground. Even though I have come around to Halo, I don't think I'll ever come back around to Call of Duty, but that is probably better left until another post altogether.

Sunday, November 25, 2012

Prepare to scoff: this is my favorite racing game series.

I am a pretty big racing game fan. I'm a car nut, so it's pretty logical to see the connection for me. I grew up playing the de facto racing game series, Gran Turismo. The first racing game I actively recall playing first was Pole Position, but this post isn't about either of those games. No, this post is about Shutokou Battle, also known as Tokyo Xtreme Racer here in the United States.

These are the Shutokou Battle games I own.
The first time I saw this game, it was the Dreamcast version and it was at Funcoland. Not Gamestop, but the predecessor to Gamestop. I only saw about 30 seconds of racing, but minutes of some kid assembling his license plate on a Honda Civic. I thought it was the coolest thing ever. Mind you I was like 15.

Anyway, a few years later I happened across a copy of Tokyo Xtreme Racer Zero for the PS2, which would be my first foray into the franchise. I was lured in by the box art and images on the back of the box...it looked sweet as shit. I purchased it for paltry sum of forty-five doll hairs, and took it home to my PS2. I shortly became addicted to the game, as it had the perfect combination of shit I liked and they were all in the same proportions.

TXR is a pretty simple game. You are a street racer in Japan, racing on the freeways known as the Wangan. Unlike most games where you choose a track and then go race people for a few laps, this game functions completely differently. When you get ready to race, you select an on-ramp to the freeway and select a direction you wish to head (east/west, north/south, etc.). You then just get plopped out onto the freeway to find your rivals.

When you hit the mean streets of Japan, you will begin you search for people to challenge. The "enemies" in the game are denoted with a huge ass arrow above their car, and to challenge them you flash your headlights to begin the race. If you are eligible to race them, there is a quick countdown and you begin the race. The duration of the race is dependent on the Spirit Gauge at the top of the screen, which is pretty much your health bar. If you are behind your opponent you lose Spirit, get too far behind and it depletes even faster. If you are ahead of your opponent, their gauge drops. Whoever loses all their Spirit first loses. I think hitting walls also depletes your SP as well. I think it's actually referred to as something else, but I've always called it Spirit.

The coolest part of the game, however, is the customization. TXR lets you fully customize your cars, both mechanically and visually. They have a whole slew of body parts, wheels and other bits to keep your busy for a long while. You also have the option of adding custom paint jobs to them as well. The earlier games sport a huge list of cars, where the newest version of the 360 has a truncated list. Either way, you'll have tons of fun racing these things around and making them look like giant toys. Super fun.

The little bars at the top of the screen are your "health."
After I got hooked on Tokyo Xtreme Racer Zero, I wouldn't give it up until I beat every person in the game. The Wangan is home to a whole shitload of racing gangs you have to beat. Each gang is about 5 or 6 cars, with a boss after you've beaten the lower level dudes. The bosses are always cheap assholes who are about 10x faster than their counterparts, so watch out for that shit. Aside from the gang bosses, there is a gang of bosses like the 12 devils or something, all of which are douches. ASIDE FROM THAT GANG there are a whole slew of "wanderers" who are drivers that aren't from the area who wander the freeway. These are special racers that require you to meet certain criteria to face (like have 12 cars in your garage, have 100,000 credits, etc.) or only appear at certain places and times. Once you beat all of these people, which is 399 racers, you get to face the ultimate boss who is absurdly fast and ultra cheap.

I vividly remember beating him back in college, it was around this time 10 years ago. I tried for a few days to beat this bastard, but he was way too fucking fast. I was using a super-duper-deluxe 1000+ hp Skyline that could do over 200mph and it still wasn't fast enough to beat the last boss on the straights. I then decided to follow him until the curvy bits of the road to challenge him, and he'd still beat my ass. So after trying for hours, I finally got him on a curvy bit and got him to this giant loop in the south-western corner of the expressway. He was directly behind me as we went around the loop, dodging in and out of cars. There was a big truck changing lanes to the right, and I took the opportunity to pass him on the right in the emergency lane. The boss guy ran smack dab into the back of the truck and spun out. I saw this happen in the rear-view mirror and just hauled ass. Luckily for me, he never got back up close enough to pass me and I finally beat him. I jumped out of my chair, screamed and ran around the house screaming "I BEAT HIM! I DID IT! I BEAT HIM!"

I don't really know how many hours I put into TXRZ, but it was a shitload. I started searching out other TXR games, and found out it was called something else in Japan (like almost every other game, ever). In Japan it's called Shutokou Battle. I was always checking for news and updates on Shutokou Battle in Japan, because TXR was basically a budget brand here in the states and nobody gave a rats ass about it. When Shutokou Battle Zero-One came out, I was all up in that bitch with my credit card ordering the game from Play-Asia. I paid $60 for the game, and it was released about 9 months later here in the states as Tokyo Xtreme Racer 3 for $20 new. But I will say it was totally worth it.

Shutokou Battle Zero-One is pretty much the same exact game as TXRZ, but with updated graphics and a bunch of new cars. They also added two new freeways to explore, each one with their own gangs. The most annoying thing was the return of the Evo gang, who you had to race back to back and is always a bitch. The last boss was actually different in this version, but still a bitch. Overall, it was a great game and a worthy successor.

PSP version of the game.
A portable version of the game came out for the PSP about a year after that, a game I also imported as soon as I could. It functioned differently than the original series, as you didn't patrol the streets looking for races. You selected your opponents to race and then raced them. I never got far in this game, because unlike Shutokou Battle Zero-One which had easy to read menus, this one had a crapload of kanji that I never figured out. I couldn't understand what was happening in the game most of the time, so I sorta gave up. SB01 was pretty easy to decipher, as you only had to read the menus which were mostly in hiragana. I've been trying to track down the US version, which was called Street Supremacy.
Da fuq?

Import Tuner Challenge in action. Kinda.
A few years down the road, TXR was brought onto the current generation of consoles, this time sporting the name Import Tuner Challenge. The game was practically the same, except this time there were licensed cars and online play. The car list was a lot smaller this go-round, so you had to pretty much stick with a Legacy or Skyline to kick major ass. (Pro-tip: the Subaru Legacy must be the developers favorite cars because they are all ridiculously fast.) The online play was more annoying than it was worth. Instead of just throwing you out on an open road to race random people, you queued up with people for drag races on stretches of the road. If you were winning, more often than not your opponent would just lose and you'd get a draw. It was fucking annoying because you could seriously never win. Now nobody plays. Bummer.

There was an online version of the game in Japan, but you had to be Japanese to play it which was a bummer, because I would have liked to give it a whirl.

Kaido Battle 2. Shit's fun.
Since then there have only been two additional games in the franchise released in the US that aren't actually Shutokou Battle games. They are called Tokyo Xtreme Racer Drift (and it's sequel which is just TXRD2) and are actually ports of Kaido Battle 1&2 which are made by Genki, who developed Shutokou Battle. I actually have Kaido Battle 2, and it's a fucking great game. Kaido Battle is a mountain racing game, both grip and drifting. It's focused more on the drift aspect than the grip, but they both have their place in the campaign mode. This game you select an opponent to race from a parking lot and then go to battle on the road. There are a bunch of different modes, and you practice during the day and race opponents at night. There is also a date mode where you try to woo girls with your Silvia, but I can't understand any of it in Japanese and I don't even think it's in the US version. It has the customization from SB/TXR, but looks better in my opinion. The car list for this game is also pretty huge, and they are licensed cars this time, as well.
TXR Drift / Kaido Battle!
It's sort of a shame that these games don't get more credit and are marketed so poorly here in the states. I think they are all pretty damn solid games, deserving of more plays from us doofuses here in the US. TXRZ seemed to be marketed on the back of Fast and the Furious, which seems like it was a movie licensed game, which simply isn't true. Every game since Zero on the PS2 has been released as a budget title in the states, which is good for us cheap-asses, but budget titles are frequently overlooked. It might not have the polish and name of Gran Turismo, but it's way more fun and I'd choose it over GT anyday.

Tuesday, November 13, 2012

Neo Geo MVS is probably the best thing ever.

So this is a thing that I own. It's a 1-slot Neo Geo MVS. In case you don't know what that is, it's basically a cartridge based arcade platform released by SNK in the early 90's. This particular machine is a hodge-podge of kits put together, but we'll worry about that later.

There are two of my cartirdges, I should have put something
next to them for size reference.
They are about the size of a Nintendo 64.
First of all, the Neo Geo is a legendary gaming console. It started off as an arcade platform which used interchangable cartridges, which allowed arcade operators to just purchase new cartridges instead of brand new machines. This kept costs down for operators, and allowed them to swap out games more often. The system was a HUGE success, and is in fact supported to this day (at least maintenance wise, games have been out of production for a few years).

The arcade platform took off, so SNK literally slapped the boards in a plastic casing and sold them as the Neo Geo AES for home use. There are differences in the cartridges, so operators wouldn't go out and buy the cheaper home versions of the games. However, AES cartridges were still several hundred dollars. What is interesting is that MVS carts nowadays are considerably cheaper than home carts. You can pick up Metal Slug X for your MVS for about $40 or so, whereas the AES cart for the home system is several hundred dollars. I haven't tracked prices on these things in a while, so that might not be the case these days. I will say I bought Fatal Fury Special for $20 with shipping included from Canada.

Growing up, I always wanted to get a Neo Geo. I used to look longingly at AES listings on eBay back when eBay was still good, and that was a long ass time ago. They were (and still are) fairly expensive to own. The console will set you back AT LEAST $300, and most of the time that doesn't include shipping. Not to mention if you want to play games (good ones) they all costs $150+. Every once in a while you can find a good deal, and walk away with a full console for MAYBE $250 on eBay with shipping. That's rare.

Fatal Fury Special
The story of how I came about owning this beast is pretty sweet, at least in my opinion. It all started when my friend Brian and I built a MAME machine a long time ago. Brian funded the project, and I supplied the garage to assemble it. We printed out plans to cut the wood on the internet, bought all the parts and put that shit together. The final result was pretty janky, but that damn thing worked and was a shitload of fun. I remember sitting at his apartment playing Gauntlet until I practically fell asleep on top of the machine. At this point, we were both addicted to the hobby.

A few months later, we attended our first arcade auction and pretty much had an absolute blast. If you ever get a chance to go to an arcade auction, do it. You could end up getting something awesome for next to nothing, and either way you get to play a shitload of games. The auctions have a preview period that starts at like 8am, and this allows you to go around the lots and check out the games to make sure they work. After a few hours, the fast-talkin' auctioneer comes out and starts yammering next to machines while people place bids using a piece of paper. It's quite addicting. One time I got in a bid battle with some jack-off over a Atomiswave machine and lost. Damn, I wanted that machine so bad!
Whatchu know bout dat Metal Slug X mini-marquee?

Before I continue, I have a few tips on going to an auction. First, don't worry about getting there too early, the preview period is loooooooooooooooooooong. Second, bring a flashlight and extension cord, you will need these if you plan on buying anything. Third, bring a truck or a trailer just in case. Fourth, hope you don't want a Golden Tee, because those go for the most money every single time.

This is what is inside an arcade machine.
Anyway, I ended up getting my machine at the first auction we went to. We had scoped out a few Neo Geo cabinets in the line-up and gave them a look-see. When the bidding portion began, I ended up winning the first Neo Geo machine in the line-up and it wasn't even this machine. It was a converted Nintendo PlayChoice 10 cabinet, but it had Metal Slug X in it. I bought it for $325 if I recall correctly. The bidding continued, and Brian won the next machine in the line-up, which is this machine and it came with Bubble Bobble. He paid like $150 or something like that.

After we won our cabinets, we realized we drove there in his Sentra. Sooooo, I had to call my dad, who ended up driving down to Lakewood to pick up the machines and drive them back up to my house. Once we got the machines back up to my house, we ended up swapping cabinets, but keeping our respective game carts. I don't really know why we did, but I wanted this cabinet and Brian wanted mine, so we swapped. Turns out the cabinet I bought had janky wiring in the control panel and wouldn't work right, and he had to rewire it when I gave it to him. The machine he won, and subsequently gave to me, worked perfectly fine, save for a little flicker in the screen while it was warming up.
Metal Slug X

I have a few games for the thing; Metal Slug X, Fatal Fury Special and King of Fighters 94. All three of these games kick ass. I really want to pick up a copy of SVC Chaos for it, but I've heard the MVS cart is a little laggy compared to the dedicated board. Since most MVS carts are pretty cheap, I'll probably try to pick up a few more games for it in the near future. You can never have too many MVS games.

The cabinet itself is is fairly good condition. It's a converted something, I can't remember what it was. I think it was a Donkey Kong Jr. or something. What is nice about it is the control panel is metal, so it's pretty durable. I believe the monitor is a replacement one, as it's not a full 26" like the cabinet holds which is why there is a red bezel around the monitor. It still looks great and has pretty much no burn-in. The controls still work, but the joysticks could use replacing. The board only supports mono sound output, so the one speaker is all I get.

Unfortunately for me, this thing just sits in my dad's basement. I haven't really had a place to put it other than there, because the thing is fucking gargantuan. It's a small cabinet by comparison, but it's still pretty huge and heavy. Maybe I can talk my girlfriend into letting me put it in the apartment. Probably not. I really wish I could play this thing more often, it really brings me back to the days when I would kill time in the arcade at Southlake Mall while my mom shopped for towels or something. I really wish arcades like that still existed today, because I'd spend all of my money and time in them. Arcades are awesome.









Thursday, November 8, 2012

Prey is a criminally underrated game.

So good, I bought it twice.

A long, long time ago there was a company called 3d Realms. Well, they were around until a few years ago, at least. They were a game company out of Texas that made a little game called Duke Nukem 3d back in the mid-90's. Even though that game was amazing, and probably one of my favorite games of all the times combined into one time; 3d Realms will be known as the studio who took 15 years to develop and release a highly anticipated sequel that truly sucked huge donkey dong. But don't fret too soon, 3d Realms had another title that sat in development hell and it turned out to be quite good, actually.

Prey was originally slated to release in the late 90's, after Duke Nukem Forever (yes, really). It was partially developed before being scrapped and shelved, primarily due to technical difficulties. After a few years the game was totally rebooted by Human Head Studios, and finally released on PC and Xbox 360 in 2006. That is glossing over quite a bit of the game's history, but that's the general idea.

The game puts you in the shoes of a guy named Tommy, who is a Native American who has a girlfriend that is a bar tender. Long story short, you end up getting abducted by aliens and you have to fight your way out. Oh yeah, and your grandfather is there, too.



That's your grandfather. He's old.

Prey had very interesting gameplay mechanics, one of which being the weird gravity while on the alien vessel. You can walk up to a wall...and then walk up it. It's really sweet, actually. You also gain a spirit form to do certain tasks, and when you die you enter a spirit state where you shoot these soul bats to refill your life and energy. The biggest part of the game was the portal technology, which paved the way for the more renowned Portal in the coming years.

I don't really want to get into the nitty gritty about how the game plays, and if it sucks or not. I'll just tell you it's great and it's 100% worth playing. It's fun pretty much throughout, and there are some really cool moments during the game, as well. For the time, the game was pretty much cutting edge and I'm fairly sure most will scoff at it's visuals six years later. Either way, this game is probably $5 these days and worth at least 10 times that amount in my eyes.

There are some pretty ridiculous moments in the game, and ones I don't want to spoil, either. The one thing I will share with you is my affection for the ending credits in this game. At the very end of the game, you hear the song "Take Me Home" by the After Midnight Project, which is a pretty much no-name band from California. This song on it's own really isn't that special, but I 100% guarantee you this will become one of your most memorable video game moments when you finally beat this game and the end credits roll and this song starts playing. If you don't shed at least a single tear, you are a fucking terrorist from the Moon. I've shared this experience with two other people, and they both know what the fuck is up.

I'm telling you, this song at the end of the game. It's perfect.

I really think if you haven't played this game, you owe it to yourself to play it. It's not too terribly long, but it's slam packed with crunk ass shit. You fight ghost babies at one point. GHOST BABIES. That shit is horrifying, too. So heads up when that happens.