Monday, February 18, 2013

This post is about 16 years in the making!

FINALLY. Although I'm pretty sure this menu was lifted from the release version.
Back in 1996, I was obsessed with Resident Evil. I got the game the week it came out and played it pretty much non-stop until the sequel finally dropped about two years later. In between sessions of whippin zombies asses, I learned how to make websites and built a fan page for Resident Evil 2. Although it wasn't the Resident Evil 2 we all know and love, it was what the world has deemed "Resident Evil 1.5." I never thought I'd be able to give it a whirl, until today.

Resident Evil 1.5 is the preliminary work Capcom did on Resident Evil 2, the planned follow-up to the smash hit game. The very first screenshots ever seen of Resident Evil 2 are from this version of the game, which was eventually scrapped to pursue the direction of the game that was released. Was this a bad thing? Absolutely not, Resident Evil 2 is probably the best game in the entire franchise and I don't think anything going on in this alpha build was going to change that.
I am pretty sure this image was on my website when I was 14. I actually think I had every picture on the web for RE2 hosted on my site at the time.

I've been tracking this thing for a very, very, very, very long time. It's been on the radar for years, but no one ever let the thing slip out into the public. A few people had copies of this primitive build, and a group of people got together to try to resurrect it into a playable form. The word on the street is someone got greedy, so they decided to just let the thing loose on the public. The closest I ever got was a bum ISO of the game that didn't boot. This one does, and I just played it.

To say I played it would be sort of a stretch, because there really isn't much to do beyond explore. You can select a character and walk around the RPD building. Some of the doors don't work, and some of the doors you go in don't necessarily take you back to where you were. Luckily there is a debug menu which allows you to teleport around the game, so you can explore every room.

The first most noticeable change between this version and release is the other character in the game: Elza. She was a young motorcycle racer, who was stranded in town. This character was eventually reworked and turned into Claire Redfield, overall a good choice for the series in my opinion. I believe they wanted to tie the two games together, and Claire was that link to Chris.
Elza, pretty much Claire version 1.

Other than Elza, the game is pretty much the exact same. Some of the environments are reused in the final game, but with a few tweaks. Leon's character model looks almost the same, and I'm pretty sure his animations were already done at this point. I could only find one box of bullets in the game, so I only shot a few zombies too. Felt about the same.

It's pretty fair to say that they were pretty much on the right path with this build, but decided to go in a different direction in terms of environments. This build looks quite a bit less detailed than the final release, which is A-OK with me. I never expected it to work, so getting to actually walk around and see the game I posted pictures and wrote fan pages for 16 years ago.

If you are interested in checking it out, you can find the ISO file on NeoGAF and run it on ePSXe. Getting ePSXe to run takes a minute to get everything set up, but once it fires up you just load the ISO and get cracking. Be warned you will encounter some wacky shit and it will crash on you. It's a fairly stable build, but it's prone to crashing. Some of the rooms are also fairly jacked up, so don't expect it to be anywhere near finished. It's a very cool peek into the past of this epic franchise.

ALSO, beware when you walk into Brian Iron's office, he does some freaky shit and it will crash your game. It's really creepy.

NeoGAF - ISO image:
http://www.neogaf.com/forum/showthread.php?t=513896

ePSXe - emulator:
http://www.epsxe.com/download.php

Pete's OpenGL plugins:
http://www.pbernert.com/html/gpu.htm

PSX Bios file here:
http://www.emuparadise.me/biosfiles/bios.html

Sunday, February 3, 2013

I just got Windows 8!

This is a video game blog, so writing about Windows 8 seems kinda weird. However, I think there may be some hesitation for some people to make the jump the new hotness, and I'd just like to give my side of the story. Fear not, this post involves mostly game related crap.

I've used Windows for a very long time. I had Windows 3.1 back when I was a wee lad, when you could actually EXIT WINDOWS. Command prompt wasn't just a window that opened up, it was fuckin MS-DOS. Since those days I've used pretty much ever iteration of Windows, from 95 all the way up to 8. So far, I'm enjoying 8.

I installed it on Melissa's computer about three months ago, and I was fairly impressed with it from the get-go. From what I can tell it's fairly light on the resources and adds a few aesthetic features borrowed heavily from the tablet/smart phone world. The new 'dashboard,' as I call it, is a tile-based GUI which allows you to add some visual flair to an otherwise dull landscape of your desktop. You can, however, skip this feature entirely and operate completely from the classic desktop view.

Navigating takes a minute to get used to, but it's fairly intuitive. Since it's optimized for tablets and touchscreens (which will be common place in every home in the next few years) you use semi-touch controls to use the 'apps,' which are simply regular computer programs with a fancy short-hand name for applications.  Any 'classic' program (which is pretty much anything you don't get from the Microsoft Store) functions exactly like a windows-esque GUI functions. X still closes and the - minimizes. Pretty easy.

I had concerns that my hardware wouldn't work (it's about 3 years old), but it is working flawlessly. I will warn that if you use nVidia cards, reboot your machine after you start Windows up for the first time. Windows automatically installs graphics drivers (however, they are not the most current by a revision or two) and if you don't reboot before you install the newest, you get a driver conflict which is fairly annoying. On a positive note, Windows 8 installed all the proper drivers for my hardware. Sweet.

When it comes to running games, all seems to be well. I bought Portal 2 TWO YEARS ago, and have only been allowed to actually play it today. It had some ridiculous crashing error on the first load screen, rendering the game completely unplayable. I played it for the first time today, it's good. The new OS also remedied my connection problems I was having with Borderlands 2 and Hawken, both games now functioning perfectly. I still haven't checked if Monkey Islands works yet, but I will probably do that as soon as I post this.

So far I am really enjoying Windows 8, it does what I need it to. I was very hesitant to keep current with Windows, but the pricing on Windows 8 is just incredible. I think Microsoft has figured out that people don't want to shell out $300 for an OS and I applaud them for it. Hopefully I continue to keep a positive attitude for Windows, and it won't start doing some weird ass crap. So far, however, so good.